3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…
Hello, I'm writing a plugin in Maya 2018 that both reads and writes data to a TGA file. My plugin creates the TGA if it doesnt exist, otherwise it will read from and overwrite parts of the image. My problem is that consistently, when I read from the file, the first four pixels are always garbage data. so I lose those first…
3.) unsigned integers are positive numbers only. Because it can't hold any negative values, the positive range is twice as big compared to a (signed)int.
Nevermind, found it. File menu> Select> Select using constraints> all and next tick box> Mapped Area tab, unsigned tick box, set min max as you desire.
They already have some hacks for this. You could at one point put a flash object on a kioskdisc that streamed from your computer, any audio or video. Dunno if MS patched the OS to not run this unsigned kiosk disc yet. see xbox-scene.com for homebrew apps and such like this.
"- you have to publish them via cloud and then restrict the access only to small group (add your colleagues to your "cloud bros"), to keep it a company tool" Not true, you can load unsigned extensions by addinga specific windows registry key. On win10 this is HKEY_CURRENT_USER\SOFTWARE\Adobe\CSXS.5\PlayerDebugMode = 1