Torn Banner is seeking an absolutely phenomenal Senior Multiplayer Level Designer to help drive our level design efforts in our super secret unannounced Unreal 4 Project and future projects. Our ideal candidate possesses a mastery of multiplayer map design and layout, with a deep understanding of the relationship between…
Torn Banner Studios is looking for a talented Programmer to contribute to our recently released game Chivalry: Medieval Warfare. While this is freelance work, there is opportunity for this to become an on-site gig in the future. We are looking to setup a studio in the Toronto region of Canada in 2013 and this is a position…
Torn Banner Studios is looking for a talented Senior Environment Artist to contribute to our recently released game Chivalry: Medieval Warfare. While this is freelance work, there is opportunity for this to become an on-site gig in the future. We are looking to setup a studio in the Toronto region of Canada in 2013 and…
Torn Banner Studios is looking for a talented User Interface Artist to contribute to our recently released game Chivalry: Medieval Warfare. While this is freelance work, there is opportunity for this to become an on-site gig in the future. We are looking to setup a studio in the Toronto region of Canada in 2013 and this is…
Torn Banner Studios is looking for a talented, team oriented Environment Artist to contribute to our team's future projects. We are a team of around 25 developers. This is an on-site, full-time, paid position. We are located in Toronto, Canada near Ossington Station. At Torn Banner we understand that long, hard hours are…
Torn Banner Studios is looking for a talented, team oriented Environment Artist to contribute to our super secret unannounced Unreal 4 Project. This is an on-site, full-time, paid position. We are located in Toronto, Canada. Requirements/Responsibilities:* An exceptional portfolio of work that exemplifies the creation of…
Torn Banner Studios is looking for a talented Character Artist to work on unannounced content following up our recently released game Chivalry: Medieval Warfare. This is a full time position starting out remotely and moving on-site soon after. We are setting up a studio in Toronto, Canada in this spring. You would be…
Hey folks! Congratulations to the participants on an incredibly successful competition! Over one quarter of all entrants submitted a final piece! There are so many great entries that the judging process was a real challenge for us. We’ve been blown away not only by the high number of entries, but the crazy quality of so…
On this page http://www.tornbanner.com/workshop/requirements/ it says the tri limit for helmets is 1200 and diffuse/normal texture limit is 1024. If you go to any of the specific helmet pages on the wiki https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Vanguard+-+Mason It says the tri limit is 1000 and all the…
Maybe that's the right way then, I'm not sure. I know this page talks about rotating the weapon. https://tornbannerjira.atlassian.net/wiki/plugins/servlet/mobile#content/view/30606317