I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
Hey, My problem is cutting out geometry from an object. I searched for an modifier, which does that, but I couldn´t find one. So yeah^^ I´m sure about 90% in here can help me.
Hey guys, Made a new tutorial. This time, learn how to carve holes into your meshes and reveal detail underneath. Check out the video here or the text version on my Blog Let me know if you guys have any questions
Hello Please may someone assist with Substrate Opacity Masks. It is not working with Substrate OpenPBR Opaque I am trying to mask the Mud Layer onto a MetaHuman Material. Andy
Hi guys, I just finished a tutorial on how I sculpted and textured this rock: This final asset is a 2000 poly model, I have rendered it in Marmoset Toolbag. I used 3DCoat as a starting point then work more surfacing in ZBrush and finally texturing in Modo. Here is the tutorial video link: https://vimeo.com/118767169 Any…
What Substance workflow + export settings would you use to get the best results in UE5 using the new Substrate materials? Mainly to prevent 'white fringes' problem that was common in the UE metalness workflow around gradual transitions between metal and non-metal materials like dirt and paint? So basically a 'specular' PBR…
Hi! Does someone know if there is a way to substract and object when rendering? Here is an exemple : Imagine the cube is front of a complete scene, and when rendering the cube will create an empty pixel area...
UPDATE - This position is now filled. Thanks to those of you who applied! Substrate Games, LLC is an independent game studio based out of central Iowa, the so-called Silicon Prairie. Our team is on a mission to create amazing gaming experiences inspired by the wonder of science. At Substrate Games we don’t hire employees,…