http://groups.myspace.com/Polycount http://groups.myspace.com/Polycount http://groups.myspace.com/Polycount http://groups.myspace.com/Polycount http://groups.myspace.com/Polycount http://groups.myspace.com/Polycount http://groups.myspace.com/Polycount http://groups.myspace.com/Polycount need we say more?
I'm still a bit confused by the care-free "polycount doesn't matter" attitude of Nanite. I know it performs amazingly well for static meshes, but I can't wrap my head around the logistics of importing 5M-poly meshes into UE5. 1. If you're importing ~1GB+ FBX files into UE5, wouldn't that be impractical just for syncing…
Well I'm calling it! It's been a bit since my last post and it's changed quite a bit. Hope you guys like it :) I had to down res for Polycount, but there are high res on my ArtStation. https://www.artstation.com/artwork/obL48m