cool ! this is very helpful , thank you :) Ben you seem to know pixelart very well ,can you explain few things to me :poly121: ? -Color depth / bits per pixels -Resolution , wich reolution to use in pixelart and when .. -Color palette ...
I've been putting together a video called Pixelart for Production, focusing on how to efficiently produce pixelart for games. However, i think in it's current form it is way too long. I'm thinking of maybe redoing it with a lower resolution sprite, as it is it is 3 hours 40, and it is a pretty slow laid back slog. I cover…
This example is done using pixelart techniques. http://wiki.polycount.com/wiki/PixelArt You can start with 3d model, but you'll want to paint over it frame-by-frame for the best results. To improve sharpness of the render, you could try disabling antialiasing in the renderer, and reducing texture filtering. You'll still…
For me basic stuff is drawing. Its good place to start with art. You don't need to distract yourself with color theory at the beggining. Especially you shouldn't distract yourself with pixelart before you start drawing, you will benefit more with learning foundations and then use it on different art styles like pixelart.…