Hey, I have created a tool called Ultra Modular Landscape with the aim to bring a fresh approach to landscape material creation and mountain sculpting in UE5. You no longer need to touch the master material when you want to add or remove landscape layers due to its modular nature. Not to mention it has all imaginable…
This is in editor rather than at run time - the problem is entirely on the game thread (gpu time is under 20ms) Times double if the landscape is converted to nanite Edit layers are disabled although that has made no diffrence This is a 4km square landscape converted from normal level to WP (starting an empty WP level is…
Hello folks, I've got a quick question about landscape and packages in UDK. I've started a new scene, and I notice that in the editor any 1 of the 4 components of my landscape disappear depending on the camera angle. This has me worried about progressing further into my project before finalizing this landscape with world…
Hi all. This set "Photorealistic Mountain Landscapes Pack 2" includes highly detailed 64 km2 (8x8) mountain terrain assets (Battlefield 4 style). These landscapes, will be eligible for next-gen games. Technical Details: - This pack contains 5 different landscapes. - 64km2 (8x8) Landscape with vegetation painted on 5 Static…
I haven't used it since the November build, but here are some of my notes from back then. Be aware this might be wrong now, as the Landscape system was under heavy development at the time. * The height map creates the terrain shape. * The alpha map creates a mask for the layer. There is a different alpha map for each…
I'm having some troubles with the new landscape editor, and I've got some questions. I'm trying to make a blockout with the landscape editor, and when im done sculpting it..can i export it as an .obj so I can build blockout props ontop of it? Do materials only work on the landscape editor based off a heightmap? Or can you…
BUMP Am I just pushing the landcape system to far? Or is this stretching of the Polys on the landscape just something people are dealing with. Seams like there could be a way to distribute the Polys more evenly.
I was hoping someone can help me out with this. I have an environment I have created using megascans and a quixel landscape material in UE5.1.1. I would like to create randowm tire tracks in the sand but I am not sure how to go about it. This question was asked some time ago in this forum and there were verying answers but…
Hello i have some questions regarding UE4's landscape blending shaders. Is it possible to height blend more than 3 materials? From the research i have done and the errors i get myself it does not seem to be possible. One year ago another user asked for help about this but apparently no one knew if there was a solution:…
I've been stuck on this for a while, there are seams that running down parts of my landscape that I can't get rid of no matter what I do. So far I have tried: Changing the amount of light bounces in the lightmass settings. Deleting the landscape and trying again. Deleting the dominant directional light and creating a new…