Started working on the engine the more I get into a around the engine, the more complicated it gets... I guess with enough patience ill get it done it's scary thinking about texturing all of this I think I bit more than I can chew... but I'm going to finish it, progress has been a bit slow these past few days, busy with…
i wouldn't recommend to pay for a $600 course from an expert that only has 15 hours of video for a task that requires hundreds of hours per asset. That seems more like a course that may be helpful if you are already pretty far along and are looking for a push to get to the next level that you can't get to on your own. If…
Thats a whole different topic tho :) And I'd say this is the sorta question tech art and art direction should defind before anyone gets to do actual content
I find that when I'm making larger assets that require masks for things like edge wear etc., if the asset is big the masks tend to be low res depending on the size. Is there a way to get better resolution masks? What is the workflow for texturing big meshes that require tiling textures, some edge wear or other masks like…