I find this stuff fascinating. It's also worth checking out Albert Kahn. He had photographers going all over the world in the early 20th century and the collection he amassed includes over 70000 colour photographs. There's a great documentary series about it. Here's the trailer: [ame]…
I left the Gothic 3 team 10 months before the game was finished, but I know that at the end of the production the team still had some problems with the new engine and so a lot of detail and some features has to be cut down. A lot of textures has to be scaled down, especially the character textures (but I think the…
Interlocking looks better but pattern and cracks are not convincing Check cracks in first image you have long deep ones and short shallow and they all follow same rhythm and flow also overlap a bit Check ring pattern on second image , depends on how the plank is cut you can have thick waves or very thin ones On 3rd image…
Hello everyone! This is my WIP post for the cs-go skin contest. So firstly, the skin is inspired by the movies "Back to Future" (1985) and "Tron" (1982). The first idea was to have the handle in pink, to give it a crazy look. In the final product, I chose to remove all pink parts and to make those part into a bluish color.…
Have never had any problems with gamma in 3d max. It does everything linear with gamma on automatically and not other way around Check if texture open dialogs are NOT set to gamma 1 and rather use picture own gamma or system default ( if input checkbox in gamma/lut tab is set to 2,2) Untill you are saving special textures…
Drop world aligned texture node. Its expensive and really not needed. You use that on cliffs or areas that need to retain their world alignment for specific reasons. What I would do is set it up so you can paint it. You have the basic going, but it doesn't seem like something you can just apply without changing the texture…