those floaty bits are from zremeshing a dynamesh with mangled geometry at the tips. Normally I solve this by Polygroup>Autogroup. Select the tree with Ctrl+Shift+LMB to hide all of the tiny mesh floaters. Ctrl+H to delete hidden. Now Geometry>Modify Topology>Close Holes. You can now smooth out some areas manually with the…
v1.3 - 06/06/2010 Add Shortcut for Converting subobject selection to an another in EditablePoly and Unwrap Download V1.3 Here ! Shortcut for Converting subobject selection to an another in EditablePoly and Unwrap: CTRL+1 for epoly_convert_to_vertex CTRL+2 for epoly_convert_to_edge CTRL+3 for epoly_convert_to_border CTRL+4…
Yep, if you accidentally hit Ctrl-C it will create a camera from the viewport. Which if you accidently hit ctrl-X, you probably hit ctrl-C it's right next door.
Ok, icky fix, but it works. It was in the first place I looked, it just seemed like it was a bad idea. There are 26 named commands that get treated special and have their default hotkeys listed in menus, such as "File>New Ctrl-N" in Maya 2012. These are the hotkeys that will revert back to default behavior if you have…
You dont need to make a script, just rebind edge remove under ribon - modeling to a hotkey, then hold down ctrl and press it just like you do with ctrl backspace (correction: assign both the hotkey you want and ctrl plus the hotkey you want as shortcut too edge remove for me d , ctrl + d )