Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance
The composite shader is kind of crappy, the composite MAP is quite good, so use a standard material and in the diffuse slot put a composite map then load in your textures and masks and set your blending modes (normal, multiply, overlay ect).