Create a few straight bricks use the bend modifier? Create a few bricks arrange the verts by hand? Trace the bricks out with a closed spline, convert it to edit poly and bevel or extrude?
Hello I'm trying to make a seamless brick texture with help of Pixplant but it can only generate seamless bricks if the brick texture has perfectly square bricks.So useless! Anyway i can do this the manual way i believe but brick seams to be hard to fix if it has an uneven pattern like i want,Its also obviously shadows and…
Having a little trouble with an environment that I'm working on and was wondering if there was a better way to model a broken brick pavement that blends in better with the brick texture on the terrain if that makes sense.
Hey guys/gals, I've been trying to create a nice, good looking castle-brick wall in Zb using Tate Mosesian's technique, but in order to get sufficient polypaint detail in the larger wall's bricks I need to keep the polycount of each brick over a mil, resulting in an 80 million brick wall (obviously not ideal). I've tried…
Well, realism is about tiny details. I would get some references of a door on a brick wall then think about logic. Doors are planed before the construction, so there's no reason they cut brick rows in the middle of nowhere. It's a full brick or half a brick (which is the side in reality). The offset should be recaught…
if you google image Roman Bricks then you can see they're very thin, like this, furthermore the bricks seem to have a strange shine to them, modern bricks are slightly shiny because the surface is somewhat smooth, the bricks you've made are rough and grainy so they wouldn't be shiny at all
1st pass on the bricks, needs work but I think its coming along.. the main thing is I've noticed, is that victorian brickwork is layered out differently (big brick little brick.) I may also need to up the contrast.. I will post my brick texture on its own later!
Well, I assume those bricks are fairly small. What I mean is that you can actually make a single texture set (256 or 512 depending on what you are making it for) that is a tiling brick texture, and then place different UVs for each brick. You will have varying bricks and use less texture space, plus have higher texture…