** nevermind*** 2 mins after I posted this .. I figured out that I don't need to put "String" infront of the array D'oh!" ************ What I'd like to do is remove the Namespace characters from the selected items in an array. So far, I've done exactly that. I've successfully removed the namespace name from the selected…
Is there an MCG for 3DSMAX that creates an array of objects? I want to use the new path deform modifier of 3dsmax 2018.2 together with an array MCG modifier and the welder modifier to create a modifiable spline array. * – Create a one-dimensional array of objects (repeat objects) Preferably spacing automatically by the…
Hey guys! I need help here :| Is there a way to print out an array with more than 20 items in it? For example, I run this for loop into an editable mesh: ( flist = #() sglist = #() for i = 1 to (getNumFaces $) do ( append flist (getFace $ i) append sglist (getFaceSmoothGroup $ i) ) -- flist as array sglist as array )<br>…
does anyone know if there is a plugin or addon of some sort for photoshop that is like the array tool that 3ds max has? it would be really useful thanks
Hey guys, I'm trying to make a blueprint in Unreal Engine that will create static mesh array and place them on top of pedestal. I describe overall logic like this: * add meshes as components to blueprint * define tag for meshes that will be top of the pedestal * in construction script make array from components with…
no the vertex data (booth UV vertex and geometry vertex) is stored as X,Y,Z positions. The face arrays booth UV and Geometry Face arrays point with index numbers to the corresponding verts. 0 for example means the 1st vertex in that array, 1 means the 2nd array because arrays usually start at the index 0. For every face…