I'm currently creating a first and third person survival - world builder game, I aim to squeeze in as good of a tri count as I possibly can, The characters will be carrying a sword, Dagger and musket, What would be the appropriate count for the musket? (as it has a few parts and will be the most detailed) Thanks!
A super fun project I made while I was heavily into pre 1861 guns This one in particular is a french "Charleville" model 1763 musket Feedback are very much welcomed! Sword as a bonus :) animatable Game-ready model 11k tris one 4k texture set https://www.artstation.com/artwork/B1mnPr
Here is a flintlock musket model I've been working on recently. Im currently a student and we just started learning secular maps so I've been trying to set one up for this musket but Im not sure how its reading so far. Any suggestions or feedback would be greatly appreciated, thanks