My last commission. New Lowpoly character for cartoon videogame . Very similar to Clash Royale style. Rendered in Marmoset toolbag 2. I hope you like it guys!!!!!! The concept and final model. Avatar for the game. https://www.artstation.com/artwork/DzvoO
I'm working on a new game project and I thought I would share the player's weapon. It's a magical matchlock the player can upgrade in a modular fashion. Its suppose to resemble a really rough ink sketch and look 2D. Its about 3000 - 7000 tris depending on how many upgrades the player is using.
So wanted to practice in Substance Painter. Made a pretty neat and simple weapon. Started in 3ds max, then made high poly in Zbrush Also made a speed texturing video of the process. Check it out here https://www.youtube.com/watch?v=MlGvf5ILQEs
Hi! I'm looking for a feedback for this model's textures before I move to rendering. Is there anything wrong I missed? Can I improve it somehow and make it more interesting? A few screenshots are from SP viewport
just thaught of a stance i wanted to draw so gave it a go, kinda went for a anime look but tryed to make it my own style so tell us what you think, critique or what ever you like, would love to know what you think, ps i kinda cheated a lil on the bricks.. but who can be -bleep-ed >:P
Hello! I have not done a
thread in pc for some time, but I thought that with my current free
time project it could be fun and useful. I am making a character
based on Jon Il Kim’s painting
https://www.artstation.com/artwork/AaNae My end goal is to
make game ready character that I can pose and render in Marmoset. I
really…
I'm currently creating a first and third person survival - world builder game, I aim to squeeze in as good of a tri count as I possibly can, The characters will be carrying a sword, Dagger and musket, What would be the appropriate count for the musket? (as it has a few parts and will be the most detailed) Thanks!
Here is a flintlock musket model I've been working on recently. Im currently a student and we just started learning secular maps so I've been trying to set one up for this musket but Im not sure how its reading so far. Any suggestions or feedback would be greatly appreciated, thanks