Steam says: Modo indie 11.2v3 is now available!MODO indie - modomationWe are pleased to announce that the long-awaited update to Modo indie is here! The Modo 11 Series has delivered value across several key areas: * Significantly enhanced workflows for both direct and procedural modeling, MeshFusion advanced Booleans, and…
Hi fellas, I have question regarding baking normal map in MODO. I try to bake normal map from high poly mesh that in catmull-clark subdiv mode. But normal map appears to be baked from original mesh instead(without subdiv mode). Only way to produce desired result is to freeze high poly before baking, than it's appear as it…
Pat's videos were very helpful when I was first learning Modo. Luxology has a video section with a ton of videos about most of Modo's features. Some are older but still valid. Modo also has an inline help system that can be found in the help menu which can get you up to speed on the tools and other features.…
Hey so i also plan to switch to modo. The reason are the prices for Autodesk products. Its not really affordable ;( I love Max and im thankful for free Student Versions. But 200 Bugs for a Month? Come on Autodesk...This is a price for a 3 Months Subscription in my eyes. Compared to Modo its round about 4 times more…
Heh doing retopo in 3d coat while writing this =) But the thing is , I really like modo and its retopo and that you can use modeling tools with retopo tools at the same moment .Its just the default topology view mode which I hate. I really wish to know how it is possible to mod it so it looks closer to 3d coat.
Yeah... I using 302 at work, 401 at home. I'm using it for all my game art these days. Neither is crashing alot atm. It seems to have a mood of its own, sometimes I get ten crashes in a workday, sometimes it doesnt crash for weeks on end, so.. i dunno. I'd say modo 401 is a tiny bit better for game art. It's got better AA…
Ok, so spent most of my career in max and I'm hitting a brickwall with modo on this. about a week into modo and I've got down the basics and figuring out the equivalents of my workflow from max. So the big question is.. does modo have an absolute coordinate system like max? Its a tad odd for me that once you create an…
Hey Everyone, My name is Brandon from The Foundry. Just wanted to stop in and show off a little MODO awesomeness! Greg (MODO Creative Specialist) has gone ahead and made a script that makes pelt mapping so easy its a crime. There will likely be a few versions of it. However, we wanted to throw it out there to see what kind…
I switched from Maya to modo and i'm very happy about it. But one maya feature i miss really hard. It's the transform component mode. Does anyone know a way to do that in modo `?