Pretty easy. If its one object give it a base material, then select polys you want to apply the image to and apply another material (image texture). You can even place textures on top of an object using projection. I'm pretty sure you can control the properties of the textures too. When you ask a question its a good idea…
Would it be ok to if I apply to the same company for a positions of, for example, texture artist and asset artist? Assuming that I have skills for both. Or should I apply for one, wait for a yes/no and then apply for the other?
I'm trying to add scales to my Dragon, but when I try and apply it using the DragDot stroke they are not really applying properly. Before: After: As you can see the alpha has not bee applied to the high point of the curve, is there a way to solve this ? (See leg)
Ive been applying to junior positions outside Canada and have had a lot of emails from the companies stating that because I am from Canada they cannot hire me or that I would have to apply to a visa myself and then re-apply for the position? Should i just stick to companies in Canada then or is there another way to apply…
Hi, I have this issue with smoothing out my mesh in 3dsmax after exporting from Zbrush. I retopo my mesh in Zbrush, import it into max and magically smoothing groups stop working. The only way to smooth out the mesh is to apply MeshSmooth. Is it just me? Can anyone confirm or provide a fix?
Alright, I did solve it and it was on the surface except only one thing. You have to enable Modeling tools Mode inside your Plugins window, then you go to XForm and Edit Pivot, set it, apply, done. Hope I could help
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .