Hi Gang, We're looking to get someone to help out create a rigged animatable 3D character modelled in 3DStudioMax for a music video clip we're doing. The video is a mix of live action and 3D and we've finished filming and just looking to finish off the post production on the clip. The design for the end level character…
Hello guys my first post here, though I've been modeling for quite a while. Anyway I decided to get a nice looking portfolio up. I will not bore you with details so here is what I need. I am looking for a tutorial to explain how I can render a high poly model of handgun lets say. With a basic material but nice lighting set…
2D MATERIAL/TEXTURE ARTIST nFusion Interactive is seeking a 2D MATERIAL/TEXTURE ARTIST for a multi-platform NextGen title with a major publisher. Should have a working knowledge of 3DstudioMax and/or Maya and Photoshop. Applicant should be a creative and organized individual with a positive attitude able to create textures…
Kwramm nailed it Polycount wiki is a wonderful resource as well. As your grow in experience consider Softimage, Lightwave, 3dstudiomax, Maya, Modo, Cinema4d etc. and of course blender is just as viable as these are all generally good base 3d programs that stem as the main pipeline (in most cases) After that look into…
3D CHARACTER ARTIST/MODELER nFusion Interactive is seeking a CHARACTER ARTIST/MODELER for a multi-platform NextGen title with a major publisher. Should be an expert 3DstudioMax and/or Maya, and well versed in ZBrush and Painter and have extensive mesh/UV skills. Applicant should be a creative and organized individual with…
UNANNOUNCED STUDIO Southern California Leading developer of cutting edge action/FPS games is opening a new studio in the Southern California area in early 2005. This group is looking to staff a highly skilled pre-production team in the first quarter of 2005 with plans to grow the studio to around 55 people by the end of…
Leading Bay Area game development studio is searching for the best and brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. As one of the game industrys independent development houses, this studio focuses on creating high…
This leading Southern California Games studio was founded in early 1997 by a group of veteran game developers who had individually coded, designed, and produced a vast and diverse range of highly acclaimed titles for a variety of different platforms. Since then this studio has produced titles for the Playstation 2 and Xbox…
Hello, 3d n00b here,I would like to have some advice for this mesh that I'm modeling (character in avatar), I would like to use it like a videogame mesh, but I've some doubts that I need to clarify.Probably I'll be using Unreal Engine or Source Filmmaker to produce some video with this mesh, somehow. As for now the model…
In the past i remember using a transitional guide from 3dsmax to maya from alias website. This would help you. But I can't find this anymore. :( Take your time. Do not try to work the way you did in maya, you will be disappointed. Learn how max does things and you will find it at least as good. I highly recommend the…