Hi there! So I'm currently working on a game called 103 as the artist and I can share some of the work I've put together so far. I worked with an illustrator for the line work in the UI, some pictures and posters and a couple of concept artists for visual development of the game. The plot focuses on exploration through the…
Hi folks, finally, I complete my pack. You can access the video containing the highlights, so please, have fun! Video preview: https://youtu.be/vkZXnj2-5tgProduct Link: https://www.artstation.com/a/7088305 Accompanies:104 .TIFs104 .PSDsVDM Zbrush - Separated by CategoriesTutorial How to use in Substance PainterTutorial How…
Hello! I love your shader, it looks fantastic. I have watched your tutorial 3 times over in anticipation to using it. Sadly, I cannot get past the first step. Whenever I try to load the shader I get a huge string of error messages, an the shader stays the default pink. I thought it may have had to do with maya 2010 64 bit,…
This is progress so far. I am using Maya for all my texturing and for some reason the UVs on the wheels of the Stug III are not straight, making the wheels look stretched....I can fix this but I am not sure relic can use it if i alter the UV they have provided me... can anyone help answer this question. Thanks, jmac
http://www.youtube.com/user/WwwSkulptuRu/videos You may not understand Russian (like me) but maybe just visually you can pick up some traditional art tips and techniques. He has English translated teaching articles on his site http://artstudying.com/articlesofstudying Click the British flag icon if you're still seeing…
DeferredLightingCommon.usf line 103 //float3 Diffuse = Diffuse_Lambert( GBuffer.DiffuseColor ); float3 Diffuse = Diffuse_Burley( GBuffer.DiffuseColor, LobeRoughness[1], NoV, NoL, VoH ); uncomment 103 and comment out 104. Then in the console "recompilescripts changed" Im not sure if this will work as I don't have the ue4…