yeah, indeed, it is somewhat easier to make some cool fx in realtime graphics code than teaching max scanline renderer to do the same. I guess we will see more gpu-based renderers soon, things tend to become more flexible and easier to use... then again its one thing for a single object, and totally different if a full…
Hello everybody! my name is Evan.Hsu. I represent Leafi Studio to provide our services. Leafi Studio is a cool studio established by a few of senior 3d / 2d artists who working in CG/Game/Animation industry for many years.we work with High quality but in friendly rates Take a look at our webside:…
It sounds like you're lacking fundamental understanding of how clothing works in an actual game. The easiest and best way to learn about this is to mod an existing game. There are lots of tools and guides for making your own custom clothing for various games. This will give you a clearer idea of what's needed to make it…
I asked a friend at Bungie, he says this story is bullshit. But aside from that.... Bungie's name is a valuable marketing tool in of itself, it would be a foolish move for MS to do this. edit: "Who's the more foolish? The fool? Or the fool who follows him?" -Obi Wan
i could care less about the game as a game, but i would love to make a mod for it, i will be picking it up just for that, i bet they got some cool tools as well.. i hope its a little more mod friendly than some of the newer fps they all seem to be very 3d package specific and it requires a community to write tools for…
hah yeah i just got nice little adapter that lets you plug in micro sd cards.. and i got two 2 gig micro sd cards for home brew.. they are soooo tiny! but yeah i know there have been some links posted in the past, but would be cool to share some homebrew links.. things i found i think are pretty cool are nds world toolset-…
In the open source area is: Gimp has under: Filters -> Generic -> Normal Map.. with some "simple" settings. Krita has under: Filter -> Edge Detection -> Height to Normal Map.. with "some more" options. There is also this "simpler tool" https://github.com/normal-map-gen-group/normal-map-generator with an online version…
Hi everyone :) , I made a short satirical toon: to model the few elements (the main character and the stage) i used sculptris; to rig them (and to render the sequences) i used an old Poser version. The toon takes fun of a local politician since the basic idea was to make something different from the usual (static)…
Not sure if this has been linkrd before, but this i a super cool place to find more/new music. http://everynoise.com/engenremap.html if you scroll down to the bottom you get a quick explanation on how to use the tool and other cool info.