Walks looking good, the arms do look a touch robotic they both start and leave their positions at the same time, try offsetting the motion a couple of frames on one of the arms should give it a more natural look :)
Just a quick question on the robot : Did you model it from a reference? If so, how. I ask because it is one of my weak spots and I am horrible at modeling from 1 or no references. Thanks!
I think it helps a lot actually, even if its just a mannequin. maybe take some inspiration from the unreal 4 base character and mod the biped to look like some sort of robot or something.
The detail and resolution of the print is what you pay for. I had projects where it was $400 for not even close to that resolution. This price is a steal. (Oh and Robot rocks my socks **thanks for all the hard work dude**)
really cant wait to play this one after work i've been looking forward to this game for a long time. everything from the art to the gameplay looks so fantastic! (especially those beefy robot suits)
I started this is a project a long time ago.It started out as a little robot thing I made. I decided to push myself to get a portfolio together and to post frequently on the forums so here goes C&C is more than welcome. This is the HP model.
This is an idea for a robot wearing a teddy bear costume courier. He is inspired by gir and his animations will really sell his dimwittedness. I'm currently playing around with the colors and the metal texture on the jaw atm. Let me know what you guys think.
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…