All of what I said above is still valid. One other thing you would have to worry a lot about is mip-mapping. As you get further from the screen it'll blend other parts of the texture in. This'll be even more noticeable with a very rough material I believe. I'm mistaken on this part! Mip-mapping should still be a concern…
I would like the hype level to work up to a frenzy, c'mon people, I wanna see frothing at the mouth! From the War Herald: "WAR is Coming! And so we must be ready... Tomorrow the Mythic Account Center will begin accepting all Open Beta and Head Start Keys allowing all Pre-Order customers to register their accounts and…
there was this band i found a couple years ago that incorporated video art into their live shows, and used their guitars to do real-time editing of video for the show. Was a trip... can't remember the name of the band to save my life though, trying to find their stuff. edit: a link from a friend of mine from school, 4 or…
My biggest gripe with max is it's viewport navigation, and UV tools. Maya is SO much nicer in those regards. But the biggest thing (which I don't think is fixable) is the entire 'frankenstein' nature of the program. Like 'polyboost' was bought, then added, rather than completely integrated into 'Editable Poly'. When…
they are a different way of structuring your scene more than the underlying bizzness, theyre basically little max scenes all packaged in groups with an easy load/save/edit function theyre basically a nice friendly way of partitioning scenes...so you can have the container in your scene but not loaded then if your exporter…
I feel like the lighting is a big enemy at this stage-- I'd recommend bringing it into Unreal and mocking up the lighting, and seeing how things look then. I think the wall is probably too bumpy, and I'm used to lace tablecloths having borders around them, where yours just kind of tiles and cuts off sharply. My other…
A blender add-on for having custom scripts on a shelf, like maya's shelf or 3ds max custom toolbar.
Just copy and paste your scripts here to create buttons to run them later. Organise them, rename them or sort them in the order you want. Features * Copy and paste script to shelves. As close as drag and drop as it can get.…
As you might know there's a limitation in Maya that would not allow custom marking menus to be called by hotkey in undocked viewports such as the UV Editor. They fixed this for Maya 2016 but you need to reset your keyboard shortcuts for your marking menus if you copied them from previous versions. This is because the…
Wanted: 3D Generalist Artist for Character Art, Environment and Props. San Jose based startup with elite team is looking to expand 3d content for WebGL based virtual world Cloud Party. Artist will be required to make both static and animated geometry for a variety of styles and environments. Technical limitations imposed…
Hey there, I'm using 3D-Coat to do projection painting (with "Project Through" enabled) right now, and I'm having an issue that seems to be caused by some overlapping (islands?) on the M4A1S's UV sheet. What I'd like the front grip to look like here (view from PhotoShop): What happens when I save in PS and my work is…