Not really, if I would be going back to school it would mean taking student loans. I understand. I was doing that but once you get that nagging buzzing in the back of your head, it's hard to make it stop. Thank and I do agree with you. I am nearly not putting out as much as I should, I can make countless excuses but at the…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Hi, Thanks for trying. I think it was on http://www.conceptart.org/ back in the day. In one of the scenes, I remember him getting chased by a bunch of rottweiler's. And it had a kind of Mac 'n' Cheese vibe to it. https://www.youtube.com/watch?v=auR8-0MG11g&t=80s
@cturbo I understand there's a lot of pressure on everyone as the world seems to be restructuring itself in almost every way. I implore you; try to seek out the best in people when you are reaching out for help. I've had my share of feeling similar to you when I was first learning. It took awhile for me to see how my posts…
I think you are headed in a great direction generally and applying what others said could really help. What strikes me as a bit odd is the face. Are you aiming for the overwatch style with the face as well or are you trying to match the style of the concept art? In either case I think you could push the shape of the eye to…
Mix Universe is what this is called now! So I haven't posted on here regularly, but I just want to throw out there that I have been working on this still and have documented a few things along the way. I used to post on polycount quite regularly awhile back but fell off the bandwagon a bit. To jump straight to it, here is…
Greetings, Bit Fry, an independent game studio on the seacoast of New Hampshire, is looking to hire a freelance, hard-core graphics coder to work on custom shaders and custom rendering tricks within our current next-generation (PS4 and XB1) game production. Remote work is absolutely OK and in any time zone. We're happy to…
Hi there, I'm a very infrequent poster here as you can see, so please excuse me if I'm breaking any forum etiquette here. I'm working on a small environment project that's very heavily inspired by the street scenes in both Bladerunner movies. Right now I'm trying to come up with my own take on one of the more prominent…
have some problems with export from marvelous to zbrush. All pieces are merged and the seames are dissapered. I want to try some bridge addon between md and zb. I hope it will help