hmm.. I dont seem to be able to do what he does when he Resets the stages. Whenever i do that, it seems to deform the other stage :( . . Ive got a feeling its something to do with the pivot points maybe - not sure what im doing wrong..
I'm looking for a script that will create bones from a root bone and automatically align to multiple objects' pivots and then the objects that each bone goes to is skinned with the bone that just aligned with.
two things 1 : camera boom length determines how far from the player the camera is - moving it around will mess with pivots and break your rotations 2 : it might be an idea to explain all the things you want to happen when you press the button as well as all the things you don't want to happen.
Top of the UI, button to the right of the 'ref coordinates system' dropdown, open the flyout and change from 'use pivot point centre' to 'use selection centre'
Does anyone know if there's a way to have a hotkey cycle through the "use selection center", "use pivot point center" and "use transform coordinate center" options? I can't find it in the list..
Hi my name is Brian Choi, and I'm the student Art Director of "Core Overload," an Advanced Final Games project for the Fall 2012 - Spring 2013 year at the University of Southern California. Core Overload is an 8v8 online multiplayer spaceship shootem-up revolving around customized ships with component based destruction. I…