stylized games like the ones you mentioned, and even the best looking realistic games have strong art directors. that is where those $100k+ salaries they command come into play. having someone with a cohesive vision steering an entire teams output so everything feels amazing as a whole and looks good take a hell of a lot…
Hey guys, just added my updated Beaufighter textures to my portfolio, so thought it could do with a bump! Cheers Olli for the crits! For Tanks, I originally played around with having less detailed and visually noisy environments, but I found that the tanks themselves blended in too much, and were therefore less…
Your work, pretty much across the board, need a lot more specular highlights as there currently seem be none. You can either handpaint them in or use specular/gloss maps to get dynamic ones, but if you want to sell something as metal the highlights are absolutely key. Without specular highlights that armor could just as…
just because concept isn't strong doesn't mean you can blame him for having a weak piece. it's disrespectful. when you get a job sometimes you don't get concept art, then what? in the end of the day, you are an artist too. i don't know about everyone else, but for me when i tried doing handpainted stuff, it didn't work…
Alright, so we're at the nitpicky stage. I couldn't come up with any sweeping changes but there are tweaks you could potentially make to strengthen your main shot. The gif is mostly self explanatory, but I'll go through the main changes: The red flag was making an "M" shape and was very symmetrical, I broke that up. I…
thanks Y_M def goin for a piratey boat feel =D would love to model the skeleton horse.. maybe another time though. I will be using this character for an indie game that I'm working on... so there might be room to model the Horse too. did you ever figure out if the alphas have to be put into a seperate space that counts on…
hey :) i want to become better at environment/props in 3d, ive only used maya this far and alittle bit of udk , but iam at stage where i feel like iam not progressing and ive noticed alot of beginners getting amazing help from this community so i thought why not give it a shot also even tho my art isnt good ( yet ) so i…
Hey guys! So I'm trying my hand at some low-poly modelling and hand-painted texturing. My question is about whether I can unwrap the model before I exaggerate some of the shapes or not. As in, if I model a wooden post, can I do the UVs before I start pushing/pulling verts to give it that low poly stylised look? I'm just…
Greetings!... again... My name is Janis Eidins (call sign - Glumais). I am graphic designer with approximately 4 year experience in gaming indusrty and I'm looking for freelance job opportunities as 3D artist (or 2D artist, if you ask me kindly). Professionally worked as illustrator, flash animator, 3D modeler / rigger /…
Hi everyone, wish i had participate the last Riot Contest years ago and i'm really happy that its happening again and now i have the chance to show my skills. I'm not a LOL player but i am deeply in love with the artstyle, the handpainted textures and so on. Actually i'm more used to do realistic renders/textures but i…