Hello I'm a freelance 3D/2D artist with over 13 years games experience, to date I have worked on over 30 released titles, and have recently worked on 5 AAA yet to be released games, I have been working freelance remotely now for almost 5 years for various companies. I have vast experience creating art across all major…
I have been using this workflow for a long time. I wanted to have pretty similar results like using dDo. I learned this by myself and I made a short tutorial for it to my portfolio. It´s not for AAA quality but for small props that you want to texture fast and then move to another. Here is the link to the tutorial and…
Here are a small number of materials and textures I worked on for Call of Duty: Infinite Warfare. It was my first time working with a triple AAA production. It was truly a real pleasure getting to contribute to this project and an even greater pleasure working with so many amazing people! Primarily my work focused on…
Guys, I want to share with you a set of 3d high-quality models for professional work with 3D and concepts. I myself use such things for myself and I know how much they can be useful and speed up work. I am very pleased to see how my sets are used in real projects and help people earn money! This Gothic wall enter group kit…
My personal opinion: Work your way up in the games industry, make friends/contacts, build an internet presence, leave job at "9-5" games job, work from home through contacts and build a reputation and lasting friendships with companies that enjoy working with outsource/freelance. Could even apply for studios that allow…
Thank you for the info! Really helpful, i'll keep that in mind. @b0lly nice start! I've made some lines in your image with some things I see, I'll make my model near 30k tris. The idea is to make it as detailed as possible (target AAA fps) and in a way that I can make some kind of loading animation, it will be funny to…
I went to a school to learn 3D and it was one of the best decision I made in my life. However I should let you know that it was an incredibly good school, HEAJ Namur. The school year cost 350 euros and teachers are actual veteran game artists currently working in the game industry. There I met a senior character artist who…
Thanks so much guys. It's a pleasure seeing this thread coming to life :) @nikkiPito Thank you ! It's definitely one of the few AAA games out there with a very strong artistic authorship. Make sure you play it slow and enjoy the world :) @volaille Cheers ! I am not a Maya user. Therefore, it's ahrd for me to visualize the…
The zbrush method is sufficient for what a character artist needs. A good set of references would have a number of poses for a character you've chosen, so you could reproduce that without making a rig. Of course if you learn to rig, it can prove useful, but if a studio finds your better at modeling and have a team of…
I thought I would post a small update. Haven't worked on it much, just trying to get most of the large parts to scale and got the wheels out of the way. I have heaps to do before I take it into zbrush and have some spare time coming up so will really push to get this done. There are so many little suspension peices on this…