Do you have any example of what you are saying azkur? I have an occlusion of the shape of the eye that very subtly occlude the eye texture at the moment. I know in cry engine you can ad a little plane in front of it with an occlusion but i'm not sure how marmoset would support that? Jao Sapiro I aldready made the eyes…
@Milly - Widening the hips made a world of difference. I've made the hip bone more prominent, but it's quite a balancing act not to make her look anorexic from certain angles. Also I've definitely blown her breasts up a bit! Although at present it looks a bit too much perhaps? I think once the fur/feathers are placed on…
I'd like to see the hard numbers but they don't exactly make that easy to find, even to shareholders =/ Just out of curiosity where did you happen to catch those? All I keep running into are articles about a bullet proof industry, rock solid, making green hand over fist. It would be refreshing to hear another take. If its…
So ive been working on Synthetik for about 3.5 years and after being finally released on steam a couple months ago and totally neglecting my old thread, I think I post some of the assets ive done here. I do game design and the art. We were 2 people, 3 now! For this game I also started with sound design and programming.…
Hey I recently bought the Marmoset 5 but I noticed that the drag and drop issue is not improved yet Every time I start a new bake, I want to drag and drop a mesh into the HIGH and LOW folders of the bake. However Marmoset always just adds the mesh to the bottom of the scene, which is frustrating, It would be so much…
Starting up a sketchbook to post my progress and bits. Comments and critique are always very welcome - especially on the materials. Won't be posting that regularly - free-time is hard to come by these days - but trying to put in an hour a day, or so. Starting off with images of the current scene, from initial blockmesh to…
Salutations: Greetings my good Sirs and Mesdames! Welcome to my first Polycount thread and post. Thank you for having me. Synopsis: This thread will showcase my ongoing 3D work on one of Games Workshops Tyranid creatures from their Warhammer 40,000 tabletop franchise. More specifically, the Carnifex variant. Goal: The…
About us: Pandagon Studios Inc. is a small dedicated indie dev team consisting of 7 employees. Due to their passion for video games and game development, these employees are working on the studio’s first title code-named A Star Falls. From the beginning our mission was to make the most of design and functionality, to give…