Glad you guys like :) Made a small update to the webplayer. I focused mostly on optimization for this update, for example making sure that (line of sight) cameras which are of screen aren't rendered, and some profiling. I've also added basics NPC's which move around the map randomly and fade in and out of the visible area.…
People tend to have a romantic relationship with their first MMO, and for a large number of people WOW was their first MMO. Marketing has had a negative effect on MMO's. All the big MMO's that have come out are WOW clones because they want to steal the user base and make it easy on the people who don't like change. When…
Hey Kurt. Your first problem could be a couple of things you'll need to try. When you create a curve from a surface, it's going to put a vert anywhere there was a vert on the edge you selected to make the spline. It looks like you know this, or can see this. Bezier corner tangets move independently so it's possible to get…
Hey Burpee! I'd say you're off to a great start for a first female sculpt. I find that when I fix minor problems on my models' faces, it encourages me to finish the overall model since I know it'll end up looking good. Some things that I noticed in the face: 1.The tip of her nose is a little skinny, and naturally the…
Hey. So far it looks nice If you wanted to copy the concept art, you are progressing quite good. At the same time there are quite a few things you need to improve. The steps are too linear. Look at the concept art. All of them are sort of bent. At the same time, they are not following a pattern. Some are bigger, some are…
yea you're right the start is kinda slow, but still very pretty :p I duno I think the nonexistent gameplay helps build the illusion that this is indeed a massive world and it feels like you can explore forever... it gives a "omg this place is huge" feeling. If it put you straight into combat-mode then you'll just be…
ok some technical details that might be important to some people configuration.xml - defines the default colors in a sequence where each color is stored as hex value without the # sign just the 6 characters. The order of the colors is: window background, buttons background, button text color, highlight background color,…
In the end I decided to go with thumbnail D. I've been chugging along on the sketch for this piece before I move on to the lineart and greyscale. Still a lot to work on and improve (the tangents are forming a rebel alliance, for now), but I'll keep you posted!
Here are some silhouettes of a character I'm designing to create a high quality portfolio, so I can apply for a position as a Game Artist in the industry. Final design is coming. Please critique my work, so I can improve. Rough silhouettes of Demon Sorceror(WIP) Clean lineart of character
Thanks a lor for the input laperen, thats what I love about PC :) What you said about 3D art is just what happened to me. All the fancy materials shaders and post-processinf effects look so delicious at first, but in the end they did not make my "crappy" art look better, thats why I am heading back to the basics. I noticed…