Hey everyone! Wishing you all a happy new year and a warm welcome to the 88th edition of the Bi-Monthly Environment Art Challenge for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all…
For years I am struggle to understand the crop node input size sliders and have a suspicion I use it a whole wrong way without setting those input size at all. That said I find the crop node monstrously inconvenient in SD . Especially when I need a crop something like 128x2048 pixels from 2048x2048 master image. I rather…
Welcome to the Ni'ah development thread! Here we will be posting our progress and development through our final year creative project. Meet the team:Daniele Kofi Ellimah- VFX/Tech Artist - https://www.artstation.com/ozdani Kaiyuki Crisp - Environment/Lighting Artist - https://www.artstation.com/kaiyukicrisp1 Kayan…
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…
Welcome to Polycount! Did you know you can embed images directly here on the forum? You can use the URLs from Imgur, or you can just drag-and-drop them directly into the post editor. It's generally better to embed images, than to ask people to open a link to see things. Less steps for people, and if you remove friction you…
well its hard to tell whats giong on with that color, but what i see is that the buttons and knobs are not right. The switch on the left is much to tall, and the knobs near the spout are prob not finsihed, and the lights on the side seem too large. Of course this only matters if your going for complete accuracy. Also you…
Back again! Most of the work over the last 4 days happened on paper, not in-engine. I put together a rough prop list to populate the scene — about 50 core items, but many of them will have variations (like different tables and chairs). So yeah, I’ve basically signed myself up for a fun little adventure of modeling 150+…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
hmm i thought i post this, maybe somebody is interested to wish poop happy birthday, even if nobody likes him...:D Happy Birthday poop, moronic american....
I actually like the overall look of the site. It looks very professional. It's like I visit a game company website or a corporate website or something like that. However, it is a little confusing at time. Do you really need all images to be PNG files ? It takes too long to load an image. 5MB+ >_< " Images should not open…