My ArtStation: https://www.artstation.com/luca23 Wordpress: lucaslabstudio.wordpress.com The aim of this project is to recreate the Belforte Castle (Trentino, Italy) in a dark fantasy
setting, using original environment assets and shaders. The concept behind the project is
Inspired by successful and acclaimed games such as…
Hey @hublus , cool update! I think the space could be a bit more structured and have more environmental storytelling (how the survivors live there). Also consider that in a game, the player would have to be able to navigate this room. I would try to not having things that extremely randomly rotated and tossed over (it can…
"I 3D scanned real popcorn and baked it down onto the pile using a diffuse height map." Could you elaborate on that, please? Might be about terminology, but I don't quite follow. You scanned individual pieces or a bunch of popcorn? And since you seem to be using a displacement map / tesselation, did you take the height map…
@rago Nice silhouettes so far! I like how you're retaining the main negative space in the middle. How many sculpts in total are you using? I've determined I might be able to get away with using only 3 meshes for most of the large forms. @count_crushmore I think that your surfaces could probably benefit by having some areas…
I'm not entirely certain that we are talking apples to apples. I'm not suggesting to make several separate models. The methods above will all output a single model with one bodypart, one batch, one VMT. The SMDs look almost identical accept that the skinned SMDs have more bone nodes. The compiler prunes the unused bones…
I was just looking at the replay of ocarina of time, and i think there needs to be more recognition to what nintendo has done with innovation. I mean mario 3, to mario world to mario 64 all revolutionized the way we play and see video games. Companies still use some of the elements from those games. So that is an option.…
I to think that you would enjoy doing environments. I would suggest you'd do a scene where you can do different kinds of props of different level of complexity. Preferably props and structural elements with different materials, it's good practice for you but it's also something that help an environment to feel a bit more…
Yes. This is awesomesauce. Could even go the route of using shadow as a game play element. I think the slight ambient from the moonlight bringing the stark blacks out of the shadows is exactly what this needed. In your first outdoor screenshots, you had BLACK shadows. One way to combat this (was thinking about this after…
It tough for me to discern. I am unsettled by how restrictive, straining, and unbalanced the forms appear while also disliking the silhouette. The appearance of inconvenienced suit movement and spacial locomotion bothers me but think is unrelated to the solution, I think it helps add to the design's element of…