Hey guys, We're Gazia Games (www.gaziagames.com) and we're making a MOBA for mobile. We've posted here before and have worked, and paid more than 10 artists from our 3D/texture and UI postings. Now we're looking for a highly technical, accomplished and polished artist who can produce 2D art with composite scenes --…
"The UV´s have much more padding now, but it still has shown the same issues (second image)" Hello, Your problem is related to UVs, but not to padding. And it's not even a problem with the UVs themselves ; you are witnessing (and currently misinterpreting) a rendering error and attibuting it to your normalmap or your UVs…
Hello potential future game artist! We're looking for a great artist for our upcoming game "Monster Logic". This game is a puzzle/programming game inspired by the work of Tomorrow Corporation and Zachtronics. It is currently done at 95% (fully functional Alpha) and already has its (hidden) steam page. The game is built…
2D MATERIAL/TEXTURE ARTIST nFusion Interactive is seeking a 2D MATERIAL/TEXTURE ARTIST for a multi-platform NextGen title with a major publisher. Should have a working knowledge of 3DstudioMax and/or Maya and Photoshop. Applicant should be a creative and organized individual with a positive attitude able to create textures…
Gonna pre-face this rant by saying this just represents my opinion as an individual, as a person, homo sapiens. @NikhilR EDIT: im not gonna comment on the culture war stuff as i agree and disagree with tons of points and thats a whole other thing. Im going to just mention stuff me as a dev and as a consumer think about…
We are looking for freelance 2D concept and 3D character artists to work with us in a project starting October 1st. Are you available to work on a project over the next few weeks? It would be to create 2D concepts and 3D models of characters and associated customizations/accessories for an unannounced augmented reality…
Hello guys ! I'm here to announce you the start of Xen Project for Unreal Tournament 3. You can find details on this page of our website, and more info on the website. We are actually around 12 in the team, and we worked on Requiem Avenging Angel for quake 4 which is gonna be released in the next weeks. We are searching…
@ vidGameDude This extends much further than make exploding barrels red. Like Adam pointed out we are in the business of communicating visually. We've actually had this discussion a few times on polycount in the forums over the years and it always yields good results. This wasn't the end all be all news post to define the…
Hey Camrat, I saw that you posted on my thread asking about lighting. :) With your scene in particular, my eye has a bit of trouble being guided through the composition. You've got all these great little details with your bridge geo, but you need to help my eye out by guiding it a bit with lighting. It's reading a bit…