Here I did some studies on creating Emotions for the face with building the face up and then using it to create some emotions. I created an simple base for the face at first and worked on it more to be more proportional. Then i went from the Normal face expression and changed them around and added some eyebrows during…
Sly: I think you missread "Make planar" with "Map Planar" To the original poster: What you request sounds pretty impossible to me: to make a face planar, the method has to change the vertex positions involved in that face. So in case those specific vertices happen to be used in other faces will be repositioned, which…
The proportions are improved and the face is looking better as well, but I'd try defining the planes of the face a little more before proceeding to far. In the original concept, notice how the lit area in the lower half of the face forms a triangle from the eyes and narrows down as it approaches the mouth and chin area.…
yeah I thought too that the breast where little bit too wide. Hmm the face is too flat? here's a close-up render of the face. Well maybe there is "something" with the face. Hey I wonder what's the most propiate way of making hair for characters of 4000-9000 tris? I have used some ways to make hair for game characters, but…
Hey everyone, I’m a bit stuck with the retopology of a model I’m working on. So far, I’ve always kept my retopology fully quad-based. But recently I’ve been looking at works from pro artists on ArtStation, and I see that they often mix in a lot of tris/quads. Especially in dense areas, I notice many faces being built with…
Hi all, Please help me with the following. I really need clarity on the following. Assume: There is an obj file with an mtl file, with only material, that material refers to an unwrapped UV texture for the model. Here is an example of Mr. Sub Zero and his unwrapped UV. Now I want to identify the textures that relate to the…