~Bump~ We have gotten a new environment artist and he has made us an asset library for ground environments and is working on the environment now. We are looking for Environment artists who are proficient and fast to help with the library so all the games environment will be ready for our kick starter campaign which will…
Edit: Because we are a small team, we have already received more applicants than we can handle. Thank you very much for understanding as we go over everyone who has replied and respond to them in a timely manner. Hello, I am creating a VR Escape-room game. We need a second 3d artist as we have more assets to produce than…
Hey guys, I know this is more of an opinionated thing that really doesn't have a right or wrong. I just want to get some feedback since I'm having a hard time getting my capstone project for my university in gear. Ideally I want to do level design or 3d modeling. My texturing isn't progressing as well as I would like it…
Dear all, We're looking for one or multiple professional (even studios) character/animation artists to work remotely on a project from November 2013 onwards. The aim is to create an open source database of royalty free realistic 3D characters for research in virtual environments, indie games etc. Over the course of several…
Hi! My name's Byron. I'm a game art student from a town called Wollongong, just an hour south of Sydney, Australia. I'm starting to build my portfolio so that I can get a job as an environment artist, so I thought I'd post the progress on that here, maybe get some advice and critique from the great artists here. You can…
Hi everyone, my nickname is b000001, I'm from Ukraine, my team of 2 people is creating a city for a mobile project and I want to share it with you. We decided to use the method of creating buildings from photo textures that Rockstar used in their old games, for this we found a photographer who took over 35000 photos of…
Sounds like your off to a great start :) Also aiming for a studio you think you could realistically work for is a good way to design a portfolio peice in the style of that studio to show them you can do there style and are interested in there studio specifically. This is in no way a requirement. Modern/Realistic stuff is…
You've chosen a realistic style so you really ought to go back over it and make a significant upgrade to the detail level. While its fair enough that less is sometimes more, you have not chosen a 'less' style. Also, the big thing about normal maps is the fact that they can realistically fake more detail due to faking…
Well that's the thing, and it's actually very related to the subject of that thread. My problem with Maya is that it requires the artist to know more than needed. The application is great as a pipeline element - I see how easy it is for coders to integrate it with other apps and tools. However from the artist point of view…
NASA Jet Propulsion Laboratory http://www.jpl.nasa.gov/ The Human Interfaces group at the NASA Jet Propulsion Laboratory is part of the organization that is responsible for the software and operations of our missions including the Curiosity Mars Rover that landed recently. We've managed to combine our love of video games…