I have been working on the second part of my set for Phantom Assassin. I have been developing a belt. My early concepts were for a quiver type belt full of Knives. I tinkered with the design for a few days testing in game before I remodelled the quiver with the idea of having more detailed knives with the blades displayed.…
I've been trying to figure out the best way to rig this so that I can pose the top plate and the pistons will move as expected. I'm new to rigging and I found this blog (http://techartandstuff.blogspot.co.uk/2013/08/how-to-rig-universal-joint-in-maya.html) that I thought would be helpful, seemed similar enough to be used…
Sorry guys for not makeing the date I had to tie up some loose ends Your objective: Make a base mesh What is a Base mesh? A Base mesh is a 3D model that covers the basic shape of something and because we are making chrarcaters we are going to make a human base mesh. It is every importent that you make this base mesh…
Looking for someone who has good rock and concrete surface experience. Ideally you should have Zbrush experience as well. You'd only be doing the High Poly work. We'd take care of the Loly Poly work along with unwrapping and texturing. Please get in touch with a showcase of your previous work experience incorporating such…
Ran into a problem, testing a friend's Maya model. No sockets, even after using Copy and Paste Mesh Properties. The skeleton is one of the Melscript generated versions of the official Skeleton, and we would be using the base Human Male animation... if it animated. It does animate, but only the root animates right now. I…
This is the first project that I have done outside of education. I have modelled each part of the RC car separately so that it could be rigged if I wish to look into rigging in the future. I have tried to go for a high detail yet low poly approach. The project is currently a work in progress so expect updates as it moves…
As I promised in my last post: http://www.polycount.com/forum/showthread.php?t=150188 I post the final result of applying dota2 two materials, including the two masks and some vmt settings, in blender cycles renderer. It's pretty hard to simulate the in game effect in a ray tracing environment, so I have done quite a few…
Here I'll be adding the latest updates to my newest set of alphas. Feel free to give feedback, any sort of feedback helps, what kind of alphas you find useful and which one's you don't. Download - https://gumroad.com/environmentdesign Pictures and previews - https://www.artstation.com/artist/jronn
So this is a piece I worked on for a game I am producing with a team at university. I still have a long way to go but please let me know what works/doesn't for my next project! Modelled in 3DS Max and Textured in Substance Painter (My first time using Substance Painter) :)
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…