Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
thanks for the support dudes,, just worked with a bit of neoxs help an got the rimlight just coming from above looks much better i think, will work a bit with the ambient swizzle i am leaving for fl for xmas brkeas be back first week of jan i'll contact you about maybe doin some weps an helpin with props. lee we will prob…
If you want to show props in your portfolio but focus on characters why not add those into the context of your characters? Like you mention the mod guy should be on a bike... so where is that bike? Right now he's just sort of floating/jumping and shouting. Same thing with the rocker character. Adding in something that…
Hi, I'm a 3D Artist focused on props and environments for games. Specialized in handpainted and PBR texturing workflows, low-poly and high-poly modeling, and optimization for real time engines like Unreal Engine and Unity. Skills - PBR Workflow - Handpainted Texturing - UV Mapping and Unrwrapping - Hard Surface Modelling…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
Hey guys and dolls, I'm developing a level for my final semester's capstone project, and I need to know how to pick things up- more specifically, how to DROP them once they've been picked up. I've got an item- a battery- that you can pick up, but I can't make the player able to drop it. This is my Kismet so far-…
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
@polysteve good start! I understand the temptation to jump into the prompts before nailing down the composition but you are doing it backwards. First settle on a composition. Have a point of view. Have a focal point. Than define the lighting. And then work on the props. Prop artist is hardly a position anymore and it's all…
Thanks for the feedback!! Y'all are helping me a lot more than you realize :) @superdenny707 - I'll defiantly be working from his check list. I want to focus on making props. Right now I'm working freelance as a 3d modeler making props and textures for a mobile indie company, and have been looking for entry level art jobs.…
Yes this would be the "ideal" portfolio that anyone would love to have as it show everything. But NO ONE has that portfolio. That is an insane amount of work and you will find it hard to make even 1 great environment. I would rather see 1 fucking kick ass/balls to the wall/jaw dropping environment and like 2/3 unrelated…