Hi! Cool stuff, fun ideas there! :) So, the first animation, the guy with the chain. A few things: * It's really important to get the arcs nice and smooth, especially with the visible trail. It just looks dirty and unpolished, and many studios won't accept animations with even cleaner arcs (but still with small defects)…
Personal opinion, combing different props into one texture atlas should be somewhat automated and done at the end, like HLODs in UE. But, there's some situations where you could use a trim sheet to create a bunch of props quickly from one texture, and that's efficient in both performance and time. But there's also…