Wow, just.... wow. The links you've provided me here is going to be very helpful for me. thanks a ton. The first thred you gave me, instructed me to visit the 3DS Max learning channel, it also instructed me to watch Arrimus. I do watch Arrimus, however it just seems I'm not good enough to follow his tutorials. It seems…
Oh. Guess I bothered for nothing. Well, you see, thats pretty much what I was talking about in my rent thread a while ago. You seem to be interested in the small details and the techniqual aspect of things, rather than the design and cahracter of it as a whole. If you followed a strong design that works well, relying on…
That's why people need to try to be bold and different, because in the end 50% of those people trying are going to fail. And because of the exact fact, publishers are not willing to take those risks. Look at nintendo, they've innovators and are pretty much the trailblazers of the console world, all other consoles just…
- http://www.blendernation.com/ - on the right you have a link to tutorials. This is the major Blender news site. Interesting to follow, if you want to get into Blender. - http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro - a book that supposedly takes you from noob to pro, as the title suggests. - blenderartist.org is…
If you followed the 'report abuse' link on the marketplace page and reported 'unauthorised content' then Microsoft will pull and investigate the game. Hopefully you provided relevant links in the detail box that will enable them to prove this easily. Should you with to make any legal claim (remember that game could have…
I was going to wait until I had the whole side done, and then just quickly add the mirror. I actually have a folder full of pictures I saved from here as reference, I just haven't consulted them in awhile. What I do notice is that you guys always raise the pecs and the shoulders. Are you referreing to the old model, or the…
The first thing I notice is the poly flow. Look at some of the other heads on this forum that have a smoother polygon layout. It's hard to criticize deeply because it doesn't look like there's much time involved in making it. Even for a noob. Look at pictures of better heads, and listen/read how they did it. There's…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…