Thx but this is a noncommercial project and sharing it on reddit and elsewhere free of charge is enough. The project has a nice following already, in fact, it's impressve given the scope of the game and the fact we haven't yet shown actual gameplay, none. Once (or if ever) we feature some combat play on our YT channel,…
Its easier to call an issue closed after horrifically violent wars and a decade or two of social upheaval. Slavery, yea we've dealt with that, turned that page and while it still happens and there are bigoted moron in the world we've had that discussion and had closure. The Germany of then is not the Germany of now. Again…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
What if the gigantic Babel Tower had actually been a gigantic nuclear-electric reactor? A power plant of ancient humanity to generate energy and reach the "divine", before being punished for their arrogance. Design for the industrial zone. https://www.artstation.com/artwork/1NqBW3
qlz I briefly played with smartobjects a bit, this feature is rad. Thanks for the heads up. I feel like I learned and lost this one. I'm curious to see what more they can do. pior Noting you work with a separate PSD per map type, I'm curious how you've setup your save script. I have 3 different save actions that's…
I’ve recently become aware of an artist-shaped hole in my
professional life that I’m hoping to plug with this post. Ideally, I’m looking
for a long-term collaborator who’d be interested in working on, developing and
contributing to a bunch of projects of varying sizes. I AM: · A writer of many years’ experience. I’ve…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Thanks! poop: The detach/reattach trick worked! The material ID thing didn't however. Figured the whole problem was some sorting issues, but I hadn't seen it be so selective like that as it wasn't doing that leaf against leaf. I'm guessing it has to do with how I attached all the other leaves initially? I also noticed it…
Sorry for the slow reply, got a ton of work suddenly. I'll get it done soon, I promise you that. I'll UV it, and if you would like, texture/normal map it.
Hello! I decided it would be a good idea to make a seperate thread for this... I and two others have started work on a new web browser game, heavily influenced by the gameplay style of torchlight. You will play as one of eight characters (four male and four female options) each with their own unique abilities. You will…