I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…
@b_beauchamp : I think your jar looks really great! I see a lot of variety on the shelve. though its a bit too dark for me to discern whats in it. anyway your lighting looks really great and contrast. gives a horror feeling that I'm looking for about the open space: in my opinion is better to leave it open. your scene has…
It's been a while since I've updated this blog, apologies! Since my last post I've made quite a bit of progress, and posted my WIP environment on Art Station! You can view it here: https://www.artstation.com/artwork/A9GdZV Firstly, I updated the slanted house modular kit with properly mapped textures, and a more rounded…
Thanks Gsokol! This is really good feedback I love it! I am posting an update below as I failed to read your comment on time. I personally really love the Hexagonal shaped rocks in the scene, but on the other hand you are probably right about the overall shape language. And you are right about the crystals, noticed that…
Just want to give an update on that I have all the information I need from Pixologic regarding the transfer and just want to update a few things. First, as mentioned it is a single user license for Windows of 4R6, with all accumulative updates to follow for free as per Zbrush standards. From what I've gathered this license…
UPDATED WITH SUGGESTED REVISIONS! https://drive.google.com/file/d/0By01RVm2KLyQU003WFZ2M3JwdXc/view https://www.scribd.com/doc/243816021/ScottHomer-OrnateBookBreakdown-V2?secret_password=V2oHrdIOLlzrVoM4Cvgo @Notes, exactly as Loktor said, at that point the model was still exploded, so I reconstructed it back snapping it…
Texture Updates: Rigging update: (Just for you, T.A <3 ) haha http://www.youtube.com/watch?v=iGqToztfkug&feature=youtu.be Thanks for all the feedback guys, I appreciate it! @ Turista - Yeah, that's my real name. ;] @ Xel - Thanks for the feedback and you're right, the transitions really stood out to me when you put it that…
I burn through stuff to listen to while I work! I've found that shows that update on a regular weekly schedule are gold. If you can build up enough shows that update on time and last more than 40 min, you really eliminate on ever having to look for something to listen to while you should be working. 99 Percent Invisible is…
Have to update with a new post :) Journal Update 2: Big Update! Been pretty busy lately, I put pause on sculpting to take an in-depth look at working with environments. I've been playing around with NDO and CGTextures to see what creating a modular environment would be like. I didn't take working with power of 2 sizes or…
Wow, thank you so much everyone! :D @Kitty|Owl: Really great feedback! Hugely appreciated! * I've tried reducing the contrast slightly and also balance the lighting a bit more. Hope this helped! * I've tweaked a bunch of textures and shaders (not the bookshelves yet, though!), both to blend them together better and to, as…