This is a great idea, as I often struggle with pricing. I think my most recent commission would probably fit fairly within the kind of budget that this quick app outlines, however I would like an option to exclude a "level". You see, I'm a character artist and I would not feel comfortable charging someone for an entire…
WhimsyTown Vol. 1 – Scenery Essentials is a stylized 3D asset pack designed for Unity game developers and environment artists. It includes a charming collection of low-poly props to build cozy medieval or fantasy townscapes. This volume features handcrafted scenery elements such as market stalls, carts, barrels, fences,…
Nice! It actually looks like a higher-rez version of what's in game (or at least more detailed- nice props!). One of the things I noticed right away is that the rain on the windows feels really flat, and not random at all. It takes away from the rest of the richly detailed environment. I wonder if you could make them look…
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
Not bad. The only crits I have are that I don't think your thumbnails show off the work very well. They should make me want to click to see more. The picture of the girl in the first one is kinda derpy compared to how she actually looks in the other shots. The props ones are fairly generic and oddly cropped. The third one…
Erm.... two really nice paintovers, nice work all round! The colour one is more interesting but the other one, is so moody, I would also go with the one you chose. My suggestions are change the angle of light to illuminate more of the scene? Break that big floor texture with a tileable one that is more corridor esque and…
thanks for the support dudes,, just worked with a bit of neoxs help an got the rimlight just coming from above looks much better i think, will work a bit with the ambient swizzle i am leaving for fl for xmas brkeas be back first week of jan i'll contact you about maybe doin some weps an helpin with props. lee we will prob…
If you want to show props in your portfolio but focus on characters why not add those into the context of your characters? Like you mention the mod guy should be on a bike... so where is that bike? Right now he's just sort of floating/jumping and shouting. Same thing with the rocker character. Adding in something that…
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…