I always model my hands in a relaxed pose. The theory is that you should model all joints at 50 percent from either extent. This of course is not a practice used on all joints, but it certainly helps deformation. Putting your hands in a relaxed pose by default also helps avoid the 'mocap hands' look. That's when you have…
The 2.5D snaps are useful to relatively align a vert selection with some other vert outside the selection. Like along a xy, yz, zx plane but not all three axis at once. 1. Turn on 2.5D snap - make sure vertex is checked on in the snapping options, it helps to turn off most of the other snaps as well. I usually just left…
I think showing off the Mocap stuff, the shot with the Raw data and the final clip should suffice. The break down would be nice to have somewhere on your site available if they wish to view it more. As you said 3 minutes is super long for a reel. I imagine half way through recruiters or people hiring would turn off. I…
Off to a good start with the props! A few observations that might help you: - The wheels on your spot light look really blocky compared to the rest of your silhouette. Maybe up the sides on your cylinders, the extra polygons won't matter much and it will look a lot better :) - Make the wear and tear on your textures tell a…
[ QUOTE ] it's amazing how often this is happening, and yet so many shrug it off as being no big deal. it is a huge deal. it's a company thriving with profits after giving you a shitty product...again. imagine if it were some other expensive investment by a big name. how would you feel about it? probably not the calm…
Let me go back to the previous film: It starts off with the Christ myth being purveyed throughout history,then uses that to catapult into a hypothesis about our current society... I just so happen to take a class on Religious studies: So I can without a doubt call a whole wack of horse shit on the entire pretense for that…
Regarding the brush settings bug, a while ago on ZbrushCentral I posted up for a fix for it that seems to work without issue. Give it a try if you're interested and let me know if it helps. Here's the old post: "You may notice if you turn ZAdd on and off through the menu before switching your brush via hotkey you won't…
i dont really understand the body, but ok. His torso seems just a *tad* long, and arms feel slightly short. That may be from the lack of hands on the mesh however. His big toe is huuuge, id put the rest of the toes in there so you have a frame of reference to base their scale off of, seems like its proportionately off. the…
I'd say you're off to an ok start. You might want to consider getting some more placeholder geometry in there so that you can more accurately place everything in relation to everything else. It will also help identify how much you can get away with modular design and instancing. As you complete the different pieces you can…
Ok here go some good ones: -I once pooped in the grass next to a Hooters while the place was full for 5 bucks. -Back when I was in high school I got suspended for a week for pouring piss on someone. I had a powerade bottle with a little bit of pee and some water mixed. I poured like 2 drops of it on some guys shirt I…