Thanks for the Reply, I had missed a step that I was unaware of. the step I missed: From the second video.... In Matinee when I added the Director group then added the single keyFrame at the beginning. When the dropdown menu appears I accidentally left it at the default which is "DirGroup" I needed to change that drop down…
eXpendable; The new Patch 1.02 for F.E.A.R. is now available to download. As well as fixing some minor localized bug issues, this update also contains the brand new "Asylum" Multiplayer Map. The patch will also pre-patch the game in preparation for the upcoming release of the F.E.A.R. Software Development Kit mod tools.…
The characters are anywhere from 2K-3.5K tris. Flemeth has the highest tri count in the game with roughly 4.5K. As you're seeing them, they have a 1024 texture, but we bring it down to 512 on device. We're not using a terrain editor. One of the TAs wrote a simple shader that takes either a black and white or rgb image to…
Hello everyone, I just published the new 0.3 release which contains some nice new features and improvements! Changelog: Added update notification system (automatically tells you when a new update is available) Improved memory management (uses significantly less RAM when the application is inactive) Added support of the…
Thanks David. I´m just starting the diffuse map. At the moment i´m not sure what map i can additionally bake to save time. I guess more rendertotexture would help to get the base structure im looking for. I´m amazed by the "futuristic helicopter" texture, but i don´t now which shortcuts was used there or if it´s all manual…
Hello :) bretmcnee > Thank you ! Honnestly I don't know what are these little balls. I just wanted to respect the concept art :D, I guess it's some sort of little bags that contains magic sand to keep away evil :poly124: Anyway, this one is considered done. Thanks a lot for the critics, it helped a lot ! Polycount is…
Bake-sets are only for mental-ray batch bake, so it won't help you with the transfer maps :( Envelopes are stored as an extra (hidden) shape node under the objects transform node... in case you need to find it. Any animation in a transform node will only affect the shapes that are contained in it. That's why the smooth…
Halves like, one contains animations for the torso and other file has the lower half? Or left side & right side? Or are there shared bones moving in both files? Have you tried File > Save/Load Animations yet? More than likely it will work if the bones from the first file aren't moving in the second and vice versa. Make…
Here is the rendered video of the explosion. [ame]http://www.youtube.com/watch?v=9kE9Cm_CNGg[/ame] It contains some glitches, like the small jump between two frames in the beginning of the clip. It's becaus I batch rendered the animation in two different parts at two different times. Probaby this didn't work well with the…
Oh yea I have a habit of not providing the info that I know about these bugs. They're occurring when I render in mental ray with ray tracing shadows. So the easy solution would be ...don't do that. But that's like the Dr saying ..well don't lift your arm. So I'm looking for a solution. They're also not polygon related…