I know that one cannot actually rotate vertices, as they are points in 3D space. As far as I'm concerned, I can get the values of vertex positions from an object's mesh data. But, suppose I want to rotate an object in 3ds Max - how do I get the vertices of the mesh data from the rotated object? No matter which way I rotate…
Hi! I seem to be getting this continuing problem while making and creating polygon primitives in maya. I create the object, but right off the bat it's stuffed in it's own group. While it seems insignificant, it makes organizing and parenting difficult, being it manipulates the child object in a way that's not...wanted.…
Hello!My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City.I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist.My responsibilities include developing realistic environmental assets, including both natural elements and detailed…
Farfarer: I have seen with some of my objects that Ambient Occlusion is not rendering any shadows sometimes, will some objects not have AO maps depending on what the Diffuse map is, or does it just depend on what you are modeling? WaYWO: Thank you for the information :) I have done AO renders for some of my objects in…
I already had that kind of thing, not sure how i fixed it. What if you simply frame selected ? It's Z key. I think Max auto adapt the speed movement considering the object size, and sometimes it needs to be reseted by reframing an object. It could be because of the object size when you have something of few millimiters,…
[ QUOTE ] using an orthographic view will cause the model to look distorted as you'll have no foreshortening or depth. [/ QUOTE ] That line bothers me because the image will still have both forshortening and depth (foreshortening simply refers to an object that is coming closer to the viewer and overlaps itself, and depth…
Hello. I need some help. I need to create a simple cloth animation. It is two solid objects that are connected with some kind of farbic that sould animate correctly when the upper solid part moves down. What´s a good way to do it? I have access to marvellous designer and Max. Is there a way to bind points of objetcs…
some new shoot about item interaction! We also made some changes: - We changed our minds about how the dialogues will look and we dropped the "cinematic" cameras replacing them with a the same camera used for the rest of the game. You can now move your camera even during a dialogue and overall it just feels more natural.…
I've run into that issue. Normally it happens on "dirty meshes" that have long complicated transform histories with wonky scale. That doesn't excuse the fact that 3dsmax snapping should work in all cases at all times but there are a few things you can do to get it fuctional again. Instead of switching to editable mesh,…
I'm doing some tutorials for substance designer. The lesson files include a .fbx file. When that .fbx file is loaded into Substance Designer it shows each of the different objects, within the mesh (the head, upper body, lower body etc). Substance designer allows me the option to apply the material to each one of these…