My name is Josh Garcia, I'm a full-time remote artist with 7 years experience in game industry. I have experience in AAA videogame projects working for companies like Pyro Studios or Kron Games Studio. I have contributed too with art outsourcing for many other videogame companies. Main skills: - Low/High poly modeling - UV…
Hey Polycount! So I'm still a relatively inexperienced modeller. I decided to try my hand though at matching a AAA game. I've always been a fan of non realistic styles, so I decided to try my hands at tackling the Borderlands franchise. I played around obviously with some hard surface and organic stuff, but I feel like I'm…
Our very own Mangled Poly has announced a new free game engine from Havok... Project Anarchy is a free game engine for Andriod and iOS that includes all the Havok goodies: the Vision Engine plus their excellent Physics, Animation and AI tools. https://www.youtube.com/watch?v=hGuu7nzThvc Indie dev is pretty much mainstream…
Hi, My name is Darren Horrocks. I am a fully licensed, remote outsource prop and environment artist. Licenses: - 3DS Max - Zbrush - Photoshop Specialty: - environment sculpting - high resolution modelling - realistic textures - next gen game art - extensive CryEngine 3 experience for AAA next gen pipelines - extensive…
Hello Polycount, I'm a newly established Full-time Character and Asset creation freelance artist currently seeking any paid opportunities. I've worked on a variety of titles from AAA to Indie which can be viewed here http://ispyr.com/#clients at your leisure. Please take a moment to preview some of my work below and click…
I would take whichever one of the car or gun models is your favorite and make a mission to rebuild it to modern AAA standards. You have a lot of work done already so your familiarity with the tools will make give you a big advantage. You probably just need help from other people to start seeing the difference between your…
Ok, this probably sounds like a silly question, but this would be an expensive commission and I want to make sure I get it right. I was just wondering if anyone could give me a quote for an AAA character I want to commission at some point in the future if I post a link to the brief here? Just to be clear, this is not an…
Thank you for your feedback ! I've always been more into the indie scene than being in a AAA studio. I just like the freedom of creativity that it gives. However I just don't know what studios I would like to work for. I live really close to Montreal and I just don't know the Montreal indie scene. AT ALL. But I'll check…
I dont understand the context. Technical limitations as positive Feature because its makes a game harder? It was okay for its time but today player will hate it. A small FoV, imput delay etc. ... break the immersion. The player need the challenge ingame and no extern reminder that the controls sucks. Dead Space with the…
Good planning and determination will get you far. There are so many great tools for making games now that there just isn't anything stopping you. No one's saying you should do it full time. You need an income, of course. But in your spare time, you work on your game. It's very feasible to make a game alone, just one…