Hey Polycount!
So I'm still a relatively inexperienced modeller. I decided to try my hand though at matching a AAA game. I've always been a fan of non realistic styles, so I decided to try my hands at tackling the Borderlands franchise.
I played around obviously with some hard surface and organic stuff, but I feel like I'm still missing key features here, and I want to be able to push this further.
I'm completely new to Polycount, so if I've missed some sort of protocol, or you guys need more visuals or anything, just let me know.
Replies
I'm not into stylized stuff but I like what you did here! keep the good work !
overall i think you're technically successful on more of a macro level - just missing the more micro details that are unique to the style.