Use centimeter. One Unreal Unit is equal to one centimeter. You could also use meters and translate the decimals in your head; I believe setting units to CM causes one grid block to equal one CM, which is crap. Having each block be equal to 100 units I think is generally more useful. Especially when making anything…
Nice stuff, dudes! This is looking cool so far. I'm also a huge fan of the Advance Wars series, so it's always nice to see games in that vein. As far as feedback goes I've got a couple of suggestions. I hope you guys don't mind that I did a couple of quick, crude paintovers, but I thought it might be clearer than trying to…
Does UML mean Unified Modeling Language? This forum is mostly for artists who make art for games. Your topic seems to be more about programming. However you might be interested in Blueprints for Unreal: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/ Also check out PlayMaker for…
My ultimate goal is to showcase a few maps from different engines. As it stands now, I'm working on one in Unity, and in the initial stages of planning one out for CryEngine. Is it a good idea to showcase work from different engines? That seems like the best bet to me. Or should I keep it consistent with UDK?
Necesito apoyo de un artista 3D que tenga experiencia trabajando con Unity, además de conocimientos sólidos en realidad virtual y animación. El objetivo es desarrollar contenido visual que pueda integrarse en proyectos VR, por lo que es fundamental que el candidato esté familiarizado tanto con modelado 3D como con la…
Sure, as long as you also post your progress on your wip thread over here. It's up to you to see if the ideas are really too similar. There is a good chance the results will be pretty different from an artist to another even if the initial idea is similar. No, only real time engines (Unreal, Unity, Toolbag, etc.)
I have Blender 2.92 and UE4.26. I also have the official 'Send to Unreal' addon for Blender. Just one thing bothers me about Blender to UE4. The units in blender to UE4. I'm trying to create a modular environment kit. Know I think that the 'Send to Unreal' is fixing the scaling when exporting to UE4 but this doesn't fix…
And some .gifs from the Unity project... not much happening yet but camera movement, unit selection, movement, and framework for different order types are all set up
I'm going to just get you started on the software side of things. Autodesk's 3ds Max is the most commonly used 3d program in the video game industry, in the United States. There is free student versions on autodesk's student website. Maya is also popular, and you can't go wrong with it. If you are looking to make money…
a lot of really good advice. For a small game, there's a number of engines out there to choose from. Godot, Unity, Unreal, RPG maker, and more. I would choose one that best suits your game idea and dive right into tutorials.