“Mountain Station: Journey Through the Peaks” is a cinematic environment inspired by remote high-altitude transit hubs. Built with a focus on realistic lighting, atmospheric depth, and detailed world-building, this scene captures the quiet mood of a mountain station surrounded by mist, cliffs, and cold air. The project was…
Biggest flaw I can see is the lighting. Add some soft shadows from the light source, tone down the light too, it would never be this strong. Also, add a slight fog and haze to the scene to give it a little depth.
Agreed the scene is looking dope, excited to watch the progress. One thing I think that will help with the overly warm lighting, is just pushing the indirect light (shadows) just a very very slight tone of blue (or whatever cool color works, ever so slight green/blue could be cool to offset the orange/red tones). Or even…
Small update on my Model Viewer: - If the model has a skeleton you can visualize it - Animation can be controlled with slider now - Added Glow Map support - You can now toggle Bloom Effect(Before it wasn´t even there!) - Textures are changeable on the fly(exprimental) - Lights can be freely positioned now - Lights can be…
I'm currently at a loss as to how I can fix the shadows on my tree foliage. I noticed that the shadows throughout the leaves are repeated - they're circled in red. In other words, the exact same shadows are appearing on different parts of the tree giving it a really unrealistic feel. The foliage is made of one repeated…
Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…
hii thank you for your reply. I noticed that the scene has so much contrast with the neon light i totally see that. I definitely assumed that the neon light with bloom would be strong enough to light the scene but i guess not. Ill look into indirect lighting and ambient occlusion. Thank you so much!!! <3
Hi guys. Learning zbrush and have some things Im confused about. When to use dynamesh? Lets say I make a table in Maya, then bring into zbrush to add detail...why would I need dynamesh? Why can't I just divide my mesh as many times as I need to add the detail that I need? Isn't dynamesh for sculpting things in zbrush from…
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