This seems to work: ///////////////////////////// Orthogonal camera toggle /////////////////////////////
// Script by Giacomo Colivicchi (AKA R3D)
//
// The script enables orthographic mode for the default persp camera
// and in order to avoid camera roll (which will happen if you pass your point
// of focus' zenith)…
The way I’ve done animated skyboxes is with a custom shader setup. This avoids performance problems from overdraw, makes sure skybox lighting is confined to only affecting the skybox, and generally optimizes everything. Because skyboxes can cover a significant percentage of the screen. A video here, using a custom engine.…
So I've recently started a new project for school and I'm hoping for some critique as I go along. The class its for is a giant collaboration effort and the character I've been assigned is essentially a cave-dwelling giant troll/ogre thing. Here is the concept i'll be working loosely from. You can see that there are two…
Hello, I have character with heightmap made in Substance Painter, how can I connect it to Unrial Engine material, I did not find such an item in the material node.
As of right now, your portfolio isn't solid. As stated by another member, try focusing on a single prop and perfecting it as best as you can. Even if it's a well modeled bullet or burning barrel, it can be that golden ticket. Like @Cyph3r said, take part in the Polycount Challenges! I did my first one in June and it…