https://www.artstation.com/artwork/zADWYZ Last piece I did for Fractured Space :smile: 55k tris, 2 materials. Concept by Tim Zanconato and Rob Blight with adjustments by myself. All asset work by me.
Hello. So as a 3D artist it's important to know what the performance impact of my choices are going to be in-game. I don't work for a massive triple-A company who's been doing game art for 20 years which knows the secret to performance, and since google doesn't turn anything up of value I'm left with the question: What is…
I really wanted to love the device. Its sooo close to being everything I want but ultimately there were a number of issues that led to me returning it for a refund. I went for the top model (i7 512 gb). My thinking being that 8gigs of ram are a requirement and 512 gigs of hd space would be nice for future proofing etc.…
We just got back from our 10 day trip to the UK and we had a blast. I fell in love with Edinburgh pretty bad - its the most beautiful city I've been too so far. I'm a sucker for age & history and it certainly has it. We literally just got back an hour ago so I don't have any pics up yet, so instead here are some…
Had a dream that I was walking on a runway at night in front of two hangars. Two gigantic tankers to the right were being filled with water falling from the sky. Tried to recreate the scene in blender.
I may rework the character model geometry in the future, at the moment I just wanted to focus on the lighting. I felt that the 2018 model was very poorly lit with the materials not being defined (like subsurface) and little to no definition of the form, shape and details. By adding some rim lights and reworking the…
Tried adding some of the underlying shapes, based on the Eternal model, around the lats. I've also done a bit more with the upper portion of the back. Will try and tackle a bit more of that back exercise later. Once that's finished I'll add it to my sketchbook. :)
Using a higher polygon lowpoly doesnt change anything. neither does subdividing the highpoly further. I tried using zremesher, but it destroys the rim around the middle by flattening it out.