rddr: that is horrible advice, seriously goldensly: I like it. if you are going to go for the more realistic touch, I think a few small details in the texture would help alot, the dirt overlays are kinda even and uniform, there should be a reason behind each dirt buildup. there should be some clean and (almost) perfect red…
[ame="https://www.amazon.com/How-Draw-sketching-environments-imagination/dp/1933492732/ref=sr_1_1?s=books&ie=UTF8&qid=1421362097&sr=1-1&keywords=how+to+draw+scott+robertson"]How to Draw: drawing and sketching objects and environments from your imagination: Scott Robertson, Thomas Bertling: 9781933492735: Amazon.com:…
Some bulletpoints: Gray = Mediocrity > no gray backgrounds, no gray website. Put a bit of effort into this. Website white, tasteful gradient for renders with a ligher spot in center Cut rune story Cut Dragon head Cut Train room, these can not be saved Longbeard seems good, get better screenshots and in the same size and…
Look for the Tri count, not faces. That sure looks like a fire hydrant alright. The thing is literally made of cylinders so be careful about putting in small details that you can just do with a normal instead. The loops on the top dome are too many as well. It's a good idea to practice simple objects like this to get your…
Hello VGL1995, Beautiful model and I love attention to detail. I don't know much about bikes, but this looks like a classy model, so good choice. I really like your composition and lighting of the renders. The ground bricks look noisy, have noticeable tiling and look very flat. They take away more than they add at this…
Everything in general, I would say. But, I would put special focus on the face and the body for now. Since you were looking to make a photo-realistic Jinx, what would have helped is to look up references of a good Jinx cosplayer, and try to stick to those references as closely as humanly possible. Alternatively, you could…
I did a thing. Sorry, If I'm late to the party. ^^ It looks great! I think one of the most striking things about the concept is the thin waist - broad shoulderpads and slim and striking helmet (and huge elbows, heh). Adding all that metal, the hinges and enlarging the visir to make it more realistic and practical kind of…
That's a long vid.... Anyhow, concept art isn't dead. Conceptting just keeps evolving. It's not just grab a pencil and draw anymore. Some methods save time, some methods give more realistic results. Some methods allow for fast redesigning or some allow more juice to flow. That's not just concepting... We do similar things…
Well, your last post is a relief...applying with that will prob not get you far. I realize that is harsh but it is the reality. You need a lot more assets. judging from what you have now, I would make at least 2-3 high level assets...just go realistic. You could do like 2 super realistic props and 1 stylized hand painted…
I'm not sure how busy your schedule is going to be for the next four years, but if it's possible 2 study fulltime and do some free-lance & portfolio work meanwhile, you'll go pretty far by the time you'll be graduating (at 21-23, or so); having a degree will help you with getting work visas; otherwise, it's pretty…