We are Frost Phoenix Studio and we are looking for a 3D Character designer + Animator and a programmer to join our current well established team. • PROJECT DESCRIPTION: We’re working on a story-driven 2.5D platformer in a Stealth genre. “Imagine The Last Guardian and Mirror's edge meet Mark of the Ninja in an episode of…
Hello
fellow gamedevs, We
are Frost Phoenix Studio and we are looking for a **3D Artist**, and a **Unity
programmer** to join our current well established team. • ***PROJECT DESCRIPTION***: We’re
developing a **story-driven puzzled 2.5D platformer** in a **Stealth genre.** ***“Imagine
The Last Guardian meeting Mark of the…
So, Unity community drama spilling over here into Polycount? The initial warning was enough, but there wasn't even proof for that warning in the first place......... This doesn't feel right. The OP feels like someone with a grudge, not a 'concerned employer'. For spectacular claims, you're going to need spectacular…
Supporting Alloy Shaders Stage 1 Let’s talk Injection Headers and Alloy Shaders. Most users are not aware that you can take advantage of some Alloy features using Unity surface shaders without needing to convert your shaders manually. It’s extremely quick to setup, you could start using the Amplify Shader Editor with Alloy…
I imported it into unity even after it turned completely green in maya and in unity, it had a default material (default material in maya) that has been imported. Also, if I unselect "import materials" in unity import, unity auto-assigns its own default material to the mesh. Can I ask where the vertex colors are? I was…
OK so I just did some experimenting with that, yes unity was calculating the tangents but when I set those to import the green channel on the mirrored part is inverted. I have reset the xform and unified the normals which I thought was enough to fix the mirroring inverted problem but maybe not?
I've already posted a lot about this in my sketchbook thread but I think it deserves its own especially since now its official that I'm going to release it in q3 of this year. For newcomers, this is a project I'm working on in my free time for around a year with bigger and smaller pauses here and there. I started…
Hi guys, I have a very simple question here, but I can't find any answer right now. Switching to Maya and this time I want to create a PreViz of an architectural interior. The measurements are all there and the only thing I have to do is place the walls and doors and everything. Pretty easy, but I don't understand the unit…
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
fan-favorite remake while learning valuable…
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…