It's a clever trick. I believe they're using a cubemap. The benefit of using this technique is that it's quite fast since there's no dynamic lighting involved, and you can easily get that toon-shaded, dramatic visual. First, they must generate a "lighting cubemap." You can build a self-illuminated mesh volume with flat…
Latest Update - 11 June Currently taking a month off work due to burn out. But I want to look for new work involving more characters. I saw listing for Anime style characters so decided to give it a try. So working on a new character which I found a concept art done by Hans Chen Aiming to have it done before the end of…
Lighting is built, lightmap resolution is turned up to 64 (but it could definitely be lower), and the lightmap UV's are on a seperate UV channel (Texture is on channel 0, lightmap is on channel 1. I just have a simple point light right above it, I have a feeling it might be a light setting. Here's my lightmap UV:
Nice looking model! There are couple of things that I would maybe do differently. 1. When you are using specular maps in PBR you want to use very dark colors on metal parts in your albedo map. Metals will reflect almost all the energy so doing this will keep the metal feel alive. Metalness maps are much easier to do and I…
I don't use bright lights and I wanna render a middle-dark room. A scene doesn't get enough lighting 'cos I get a noise. I need to use portals because of that. ProRender can't use the portal material. In r20 portal was included in the compositing tag. https://help.maxon.net/us/#TCOMPOSITING-COMPOSITINGTAG_GROUPRPR
nice work man. love the assets! the qulaity is top notch. right now the lighting is looking kinda weird, there is bright areas all over the place and with all the detail in the enviro its hard to focus your eye. its hard to tell what time of day it is right now. here is a quick paintover with some ideas maybe to help…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
The assets are looking quite good. They have nicely defined materials. Maybe check the normals around the lower body of the clock (there should be hard edges). Also, on the couch pads the low poly could follow the diamond shape more closely. It should only be a matter of triangulating and positioning faces in a correct way…
Paragon characters... Okay, got it. I'll take a look at some. Thanks. I'm actually a bit confused with the whole Static and Dynamic thing. Can meshes be changed to Dynamic? From what I can see/tell, meshes are all Static anyway, right...? I don't recall seeing any option to change that anywhere. Or I take it Static Meshes…